

There’s little tangible benefit to a two-hour gaming session, but in the same way that scientists monitor the pitch drop experiment in the hopes of seeing a once-in-a-decade occurrence, it’s all about the wait. The series is part of a strange, yet compellingly charming mini-genre of role-playing games, alongside Animal Crossing and Rune Factory.
#Touch the running sheep harvest moon Pc#
The PC is a natural home for a series of games about farming and domestic life, and we shouldn't be wondering why Harvest Moon is coming to PC after all this time, we should be asking why it has taken so long. The critical and commercial success of tranquil sim games such as Euro Truck and Farming Simulator, along with modern life management in the form of Cities: Skylines and The Sims series, is evidence of a continuing hunger for what might be considered the mechanics of the mundane. Now, the quiet, unassuming game is taking its first step - after nearly 20 years - onto PC.

Harvest Moon, a game created by Yasuhiro Wada as an antidote to the bustle of Japanese city life, has spent its entire life on Nintendo consoles (with the occasional foray onto Playstation), leaving a small but dedicated fandom in its wake.

There’s plenty of room here for epic space battles with intricate economies and bucolic life simulators. Who would buy a game where the tutorial is an entire in-game year? In a world where it sometimes seems that guns, girls and grit are the special of the day every day, a game which eschews all that for turnips, livestock and progress seems like an outlier.
